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#ifndef APPLICATION_H
#define APPLICATION_H
#include "Game/gameplayscreen.h"
#include "Game/screen.h"
#include "Graphics/global.h"
#include <GLFW/glfw3.h>
class Application
{
public:
Application();
void update(double deltaTime);
void draw();
void keyEvent(int key, int action);
void mousePosEvent(double xpos, double ypos);
void mouseButtonEvent(int button, int action);
void scrollEvent(double distance);
void windowResizeEvent(int width, int height);
void framebufferResizeEvent(int width, int height);
private:
void createKeyInput(int inputVal);
void inactivateOtherKeys(int keyVal);
// Screen activeScreen;
// Screen *game;
// Screen *menu;
std::shared_ptr<Screen> activeScreen;
std::shared_ptr<Screen> game;
std::shared_ptr<Screen> menu;
std::map<int, Input> m_input_map;
};
#endif // APPLICATION_H
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