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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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path:
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/
engine-ocean
/
Game
/
Components
/
component.cpp
blob: f5572738f5a41c7702246f65863e21327baa9245 (
plain
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#include
"component.h"
Component
::
Component
()
{
}