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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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path:
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/
engine-ocean
/
Game
/
Environment
/
Environment.cpp
blob: 27821942fa42c80af7a629d5c704d8482ddac296 (
plain
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#include
"Environment.h"
Environment
::
Environment
()
{
}