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#ifndef GRASSENVIRONMENT_H
#define GRASSENVIRONMENT_H
#include "Game/GameObjects/GameObject.h"
#include "Graphics/global.h"
#include "Graphics/camera.h"
#include <GLFW/glfw3.h>
#include "Environment.h"
class GrassEnvironment : public Environment
{
public:
GrassEnvironment(std::map<std::string, std::shared_ptr<GameObject>>& rigid_gameobjects,
std::map<std::string, std::shared_ptr<GameObject>>& dynamic_gameobjects,
std::shared_ptr<Camera> camera);
void draw() override;
void update(double deltaTime) override;
private:
GLuint VAO, VBO;
GLuint grass_tex, wind_tex, meadow_tex;
std::vector<glm::vec3> positions;
std::map<std::string, std::shared_ptr<GameObject>>& m_rigid_gameobjects;
std::map<std::string, std::shared_ptr<GameObject>>& m_dynamic_gameobjects;
std::shared_ptr<Camera> m_camera;
void initializeGrassVBO();
glm::vec2 getRandomOffset(int ub, int numRows);
};
#endif // GRASSENVIRONMENT_H
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