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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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engine-ocean
/
Game
/
Systems
/
AI
/
Actions
/
btaction.cpp
blob: 1b353403427e2f0bf0cfa402edcdb1755f0010bb (
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#include
"btaction.h"
BTAction
::
BTAction
()
{
}