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#include "btsequence.h"
#include <vector>
BTSequence::BTSequence()
{
}
void BTSequence::addChildren(BTNode *node){
m_sequence.push_back(node);
}
Status BTSequence::update(float seconds){
for (auto node : m_sequence){
if (node->update(seconds) == Status::FAIL){
return Status::RUNNING;
}
// if come across any node that fails
if (node->update(seconds) == Status::FAIL){
return Status::FAIL;
}
}
// if no node is fail or running, sequence is completed
return Status::SUCCESS;
}
void BTSequence::reset(){}
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