blob: 8beca3948c9090490b42dac6b7b7519bf88ebefb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#ifndef ENVIRONMENTCOLLISIONDETECTIONSYSTEM_H
#define ENVIRONMENTCOLLISIONDETECTIONSYSTEM_H
#include "Game/Components/CollisionComponents/CollisionComponent.h"
#include "Game/Components/TransformComponent.h"
#include "Game/Systems/CollisionSystems/ellipsoidtrianglecollisionsystem.h"
#include <memory>
#include "Game/Systems/system.h"
class EnvironmentCollisionDetectionSystem /*: public System*/
{
public:
EnvironmentCollisionDetectionSystem(
std::map<std::string, std::shared_ptr<GameObject>>& dynamic_gameobjects,
std::map<std::string, std::shared_ptr<GameObject>>& rigid_gameobjects,
std::map<std::string, std::vector<std::shared_ptr<GameObject>>>& lootables,
std::map<std::string, BlackboardData>& global_blackboard);
void draw() ;
void update(double deltaTime);
void scrollEvent(double distance);
void mousePosEvent(double xpos, double ypos) ;
private:
void detectCollisionWithEnvironment(double deltaTime);
CollisionComponent* getCollisionComp(std::shared_ptr<GameObject> &go);
TransformComponent* getTransform(std::shared_ptr<GameObject> &go);
void collideDynamic(std::string go_name, std::shared_ptr<GameObject> go);
std::map<std::string, std::shared_ptr<GameObject>>& m_dynamic_gameobjects;
std::unique_ptr<EllipsoidTriangleCollisionSystem> m_ellipsoid_triangle_collision_system;
//std::unique_ptr<BVHTree> m_bvh_system;
std::vector<std::shared_ptr<GameObject>> all_rigid_go;
std::map<std::string, BlackboardData>& m_global_blackboard;
std::map<std::string, std::vector<std::shared_ptr<GameObject>>>& m_lootables;
};
#endif // ENVIRONMENTCOLLISIONDETECTIONSYSTEM_H
|