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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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path:
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/
engine-ocean
/
Game
/
Systems
/
system.cpp
blob: 764114caabe24b4ee943d077ec99e9eac5095bfb (
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#include
"system.h"
System
::
System
()
{
}