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#pragma once
#include "GL/glew.h"
#include <string>
#include "glm/glm.hpp"
class Texture
{
public:
Texture(int width, int height, GLenum texUnit = GL_TEXTURE0, GLint internalFormat = GL_RGBA, GLenum texTarget = GL_TEXTURE_2D);
Texture(std::string filePath, GLenum texUnit = GL_TEXTURE0, GLint internalFormat = GL_RGBA, GLenum texTarget = GL_TEXTURE_2D);
~Texture();
void bind();
void bind(GLenum texUnit);
void unbind();
void unbind(GLenum texUnit);
GLuint getHandle();
GLuint getTexUnitUint();
GLenum getTexUnitEnum();
int getWidth();
int getHeight();
private:
GLuint m_handle;
GLenum m_texUnit;
GLenum m_texTarget;
int m_width;
int m_height;
};
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