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#include "material.h"
#include <Eigen/Dense>
Material::Material(glm::vec3 color, float shininess):
m_colorSource(ColorSource::SOLID_COLOR),
m_color(color),
m_shininess(shininess)
{
}
Material::Material(float shininess):
m_colorSource(ColorSource::PER_VERTEX_COLOR),
m_shininess(shininess)
{
}
Material::Material(std::shared_ptr<Texture> texture, float shininess):
m_colorSource(ColorSource::TEXTURE_COLOR),
m_texture(texture),
m_shininess(shininess)
{
}
Material::~Material(){
}
ColorSource Material::getColorSource(){
return m_colorSource;
}
void Material::setColorSource(ColorSource source){
m_colorSource = source;
}
std::shared_ptr<Texture> Material::getTexture(){
return m_texture;
}
void Material::setTexture(std::shared_ptr<Texture> texture){
m_texture = texture;
}
glm::vec3 Material::getColor(){
return m_color;
}
void Material::setColor(glm::vec3 color){
m_color = color;
}
float Material::getShininess(){
return m_shininess;
}
void Material::setShininess(float shininess){
m_shininess = shininess;
}
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