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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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path:
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glm-master
/
test
/
gtc
/
gtc_reciprocal.cpp
blob: 515841325f55818bf802c719bb3c272868c961fb (
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#include
<glm/gtc/reciprocal.hpp>
#include
<ctime>
int
main
()
{
return
0
;
}