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My team's final project for Brown University's graduate graphics course. Models an ocean implementing many techniques from relevant literature, leveraging the GPU to make performance viable for a realtime simulation.
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wave-sim
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example-meshes
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single-tet.mesh
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v 0 0.82 0 v -0.5 0 -0.3 v 0.5 0 -0.3 v 0 0 0.6 t 0 1 2 3