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#pragma once
#include "Eigen/Dense"
class Camera
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
Camera();
void setPosition(const Eigen::Vector3f &position);
void move (const Eigen::Vector3f &deltaPosition);
void setRotation(float pitch, float yaw);
void rotate (float deltaPitch, float deltaYaw);
void lookAt(const Eigen::Vector3f &eye, const Eigen::Vector3f &target);
void setOrbitPoint(const Eigen::Vector3f &target);
bool getIsOrbiting();
void setIsOrbiting(bool orbit);
void toggleIsOrbiting();
void zoom(float zoomMultiplier);
const Eigen::Matrix4f &getView();
const Eigen::Matrix4f &getProjection();
const Eigen::Vector3f &getLook();
void setPerspective(float fovY, float aspect, float near, float far);
void setAspect(float aspect);
private:
void updateLook();
void updatePitchAndYaw();
// Do not mess with the order of these variables. Some Eigen voodoo will cause an inexplicable crash.
Eigen::Vector3f m_position;
float m_pitch, m_yaw;
Eigen::Vector3f m_look;
Eigen::Vector3f m_orbitPoint;
bool m_isOrbiting;
Eigen::Matrix4f m_view, m_proj;
bool m_viewDirty, m_projDirty;
float m_fovY, m_aspect, m_near, m_far;
float m_zoom;
};
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