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author | David Doan <daviddoan@Davids-MacBook-Pro-70.local> | 2023-12-08 13:28:05 -0500 |
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committer | David Doan <daviddoan@Davids-MacBook-Pro-70.local> | 2023-12-08 13:28:05 -0500 |
commit | 7e02d29375e9d6a1bbea98dc6dca600730ab8ec3 (patch) | |
tree | 66b2af48f645de2bb67f78edc7a784d7f304929c /src/4dvecops/transform4d.cpp | |
parent | 31d28f945856ff4b3f5d55e61a747afd08d6f0f9 (diff) | |
parent | 3998e9509ffb511bb449965f1ca0695e2bec2c7d (diff) |
rotation and merge
Diffstat (limited to 'src/4dvecops/transform4d.cpp')
-rw-r--r-- | src/4dvecops/transform4d.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/4dvecops/transform4d.cpp b/src/4dvecops/transform4d.cpp new file mode 100644 index 0000000..91f0d8c --- /dev/null +++ b/src/4dvecops/transform4d.cpp @@ -0,0 +1,12 @@ +#include "raytracer/raytracer.h" + +// this is used to transform a 4d point by a 4d matrix and its associated translation +// this is motivated by the fact that glm does not support 5d matrices, so we cannot define a mat5 to encapsulate both the rotation and translation in one matrix +// therefore, we break the 5d transformation into a 4d rotation and a 4d translation +glm::vec4 transformPoint4(glm::vec4 point4, glm::mat4 transformDirectionMatrix, glm::vec4 translationPointVector) { + // do the translation first + point4 -= translationPointVector; + // do the rotation and scaling + point4 = transformDirectionMatrix * point4; + return point4; +}
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