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authorNicholas Bottone <nick@bottone.io>2023-12-13 03:53:49 -0500
committerNicholas Bottone <nick@bottone.io>2023-12-13 03:53:49 -0500
commit8a59716630868da2b051b7c5f907c13f2324ae25 (patch)
treed44b4c8c02816c427baed0e874b8b278c11a001c /src/accelerate/bvh.cpp
parentb4031fbb557ff10e82e7314c6b870c32e09d70e4 (diff)
Refactor collision update function and remove unused code
Diffstat (limited to 'src/accelerate/bvh.cpp')
-rw-r--r--src/accelerate/bvh.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/accelerate/bvh.cpp b/src/accelerate/bvh.cpp
index 2949cbe..3640cf9 100644
--- a/src/accelerate/bvh.cpp
+++ b/src/accelerate/bvh.cpp
@@ -83,18 +83,6 @@ float intersectRegion(
return tMin;
}
-void updateAfterCollision(RenderShapeData& objA, RenderShapeData& objB) {
- glm::vec3 vA_prime = ((objA.mass - objB.mass) * objA.velocity + 2 * objB.mass * objB.velocity) / (objA.mass + objB.mass);
- glm::vec3 vB_prime = ((objB.mass - objA.mass) * objB.velocity + 2 * objA.mass * objA.velocity) / (objA.mass + objB.mass);
-
- objA.velocity = glm::vec4(vA_prime, 0.f);
- objB.velocity = glm::vec4(vB_prime, 0.f);
-
- objA.position += objA.velocity;
- objB.position += objB.velocity;
-
-}
-
float RayTracer::traverseBVH(
glm::vec4 p,
glm::vec4 d,