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author | David Doan <daviddoan@Davids-MacBook-Pro-193.local> | 2023-12-13 16:03:58 -0500 |
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committer | David Doan <daviddoan@Davids-MacBook-Pro-193.local> | 2023-12-13 16:03:58 -0500 |
commit | 23d8f83bfcfdb48ed18bf01204d262322c4e41e4 (patch) | |
tree | c98656786fd5a7d6e861ead75d9562db85c036ba /src/camera/camera.cpp | |
parent | d2a1eea88205e7ee77463bcda771c64f33136d71 (diff) | |
parent | 6e27cd596611758bf82f58cff25ad6310bb5ad6e (diff) |
Merge branch 'main' of https://github.com/NicholasBottone/the-all-americans-in-cs1230
merge.
Diffstat (limited to 'src/camera/camera.cpp')
-rw-r--r-- | src/camera/camera.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/camera/camera.cpp b/src/camera/camera.cpp index fb63d77..69f2787 100644 --- a/src/camera/camera.cpp +++ b/src/camera/camera.cpp @@ -7,12 +7,14 @@ void Camera::updateViewMatrix(SceneCameraData cameraData) { m_viewMatrix = Vec4Ops::getViewMatrix4(cameraData.look, cameraData.up, cameraData.over); - // add settings.xy rotation m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.xy), glm::vec3(0.f, 1.f, 0.f)); m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.yz), glm::vec3(1.f, 0.f, 0.f)); m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.xz), glm::vec3(0.f, 0.f, 1.f)); - m_translationVector = -cameraData.pos; + + // TODO: link sliders here. make them smaller changes since our objects are so small + glm::vec4 uiTranslation = glm::vec4(settings.xw, settings.yw, 0.f, settings.zw); + m_translationVector = -cameraData.pos + uiTranslation; m_inverseViewMatrix = glm::inverse(m_viewMatrix); m_inverseTranslationVector = -m_translationVector; |