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| author | Nicholas Bottone <nick@bottone.io> | 2023-12-08 13:52:22 -0500 |
|---|---|---|
| committer | Nicholas Bottone <nick@bottone.io> | 2023-12-08 13:52:22 -0500 |
| commit | 965859204890f980594f5fff1d20a46bb8606f55 (patch) | |
| tree | 5f7da56bbd7beffe47ee43b091e1b92dc07461ff /src/utils/sceneparser.h | |
| parent | 7e02d29375e9d6a1bbea98dc6dca600730ab8ec3 (diff) | |
Update translation and scaling in SceneTransformation struct
Diffstat (limited to 'src/utils/sceneparser.h')
| -rw-r--r-- | src/utils/sceneparser.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/utils/sceneparser.h b/src/utils/sceneparser.h index 699d6fb..8155ca8 100644 --- a/src/utils/sceneparser.h +++ b/src/utils/sceneparser.h @@ -9,7 +9,9 @@ struct RenderShapeData { ScenePrimitive primitive; glm::mat4 ctm; // the cumulative transformation matrix + glm::vec4 translation4d; // appended to the right of the ctm (for 4d translation) glm::mat4 inverseCTM; + glm::vec4 inverseTranslation4d; // appended to the right of the inverse ctm (for 4d translation) }; // Struct which contains all the data needed to render a scene |
