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authorsotech117 <michael_foiani@brown.edu>2023-12-08 15:03:20 -0500
committersotech117 <michael_foiani@brown.edu>2023-12-08 15:03:24 -0500
commit480c22ce9b50caad259e254d0127e99294b4c6ab (patch)
tree2edd19cfbf756aef0f9b2f1060ca458a5c27cd4f /src/vec4ops/rotations4d.cpp
parent3c39ba9ce8710332c87e713d0881fcc7a510b8f2 (diff)
rename src directory for vec4ops
Diffstat (limited to 'src/vec4ops/rotations4d.cpp')
-rw-r--r--src/vec4ops/rotations4d.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/vec4ops/rotations4d.cpp b/src/vec4ops/rotations4d.cpp
new file mode 100644
index 0000000..4943c7f
--- /dev/null
+++ b/src/vec4ops/rotations4d.cpp
@@ -0,0 +1,74 @@
+#include "raytracer/raytracer.h"
+#include "4dvecops/vec4ops.h"
+
+glm::mat4 Vec4Ops::getRotationMatrix4XY(
+ float angleRadians) {
+ glm::mat4 result;
+ result[0][0] = cos(angleRadians);
+ result[0][1] = -sin(angleRadians);
+ result[1][0] = sin(angleRadians);
+ result[1][1] = cos(angleRadians);
+ result[2][2] = 1;
+ result[3][3] = 1;
+ return result;
+}
+
+glm::mat4 Vec4Ops::getRotationMatrix4YZ(
+ float angleRadians) {
+ glm::mat4 result;
+ result[1][1] = cos(angleRadians);
+ result[1][2] = -sin(angleRadians);
+ result[2][1] = sin(angleRadians);
+ result[2][2] = cos(angleRadians);
+ result[0][0] = 1;
+ result[3][3] = 1;
+ return result;
+}
+
+glm::mat4 Vec4Ops::getRotationMatrix4ZX(
+ float angleRadians) {
+ glm::mat4 result;
+ result[2][2] = cos(angleRadians);
+ result[2][0] = -sin(angleRadians);
+ result[0][2] = sin(angleRadians);
+ result[0][0] = cos(angleRadians);
+ result[1][1] = 1;
+ result[3][3] = 1;
+ return result;
+}
+
+glm::mat4 Vec4Ops::getRotationMatrix4XW(
+ float angleRadians) {
+ glm::mat4 result;
+ result[0][0] = cos(angleRadians);
+ result[0][3] = -sin(angleRadians);
+ result[3][0] = sin(angleRadians);
+ result[3][3] = cos(angleRadians);
+ result[1][1] = 1;
+ result[2][2] = 1;
+ return result;
+}
+
+glm::mat4 Vec4Ops::getRotationMatrix4YW(
+ float angleRadians) {
+ glm::mat4 result;
+ result[1][1] = cos(angleRadians);
+ result[1][3] = -sin(angleRadians);
+ result[3][1] = sin(angleRadians);
+ result[3][3] = cos(angleRadians);
+ result[0][0] = 1;
+ result[2][2] = 1;
+ return result;
+}
+
+glm::mat4 Vec4Ops::getRotationMatrix4ZW(
+ float angleRadians) {
+ glm::mat4 result;
+ result[2][2] = cos(angleRadians);
+ result[2][3] = -sin(angleRadians);
+ result[3][2] = sin(angleRadians);
+ result[3][3] = cos(angleRadians);
+ result[0][0] = 1;
+ result[1][1] = 1;
+ return result;
+} \ No newline at end of file