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-rw-r--r--src/intersect/normals.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/intersect/normals.cpp b/src/intersect/normals.cpp
new file mode 100644
index 0000000..a5ffdbe
--- /dev/null
+++ b/src/intersect/normals.cpp
@@ -0,0 +1,97 @@
+//
+// Created by Michael Foiani on 11/4/23.
+//
+
+#include "raytracer/raytracer.h"
+
+glm::vec3 getConeNormal(
+ glm::vec4 intersectPointObject)
+{
+ if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for base
+ {
+ return {0.f, -1.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for top
+ {
+ return {0.f, 1.f, 0.f};
+ }
+
+ // gradient in object space for cone top is 2x, r^2 - .5*y, 2z
+ return glm::vec3{
+ 2.f * intersectPointObject.x,
+ .25f - .5f * intersectPointObject.y,
+ 2.f * intersectPointObject.z
+ };
+}
+
+glm::vec3 getCylinderNormal(
+ glm::vec4 intersectPointObject)
+{
+ if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // normal for base
+ {
+ return {0.f, -1.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // normal for top
+ {
+ return {0.f, 1.f, 0.f};
+ }
+
+ // gradient in object space for cylinder top is 2x, 0, 2z
+ return glm::vec3{
+ 2.f * intersectPointObject.x,
+ 0.f,
+ 2.f * intersectPointObject.z
+ };
+}
+
+glm::vec3 getCubeNormal(
+ glm::vec4 intersectPointObject)
+{
+ if (RayTracer::floatEquals(intersectPointObject.y, -.5f)) // neg y
+ {
+ return {0.f, -1.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.y, .5f)) // pos y
+ {
+ return {0.f, 1.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.x, -.5f)) // neg x
+ {
+ return {-1.f, 0.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.x, .5f)) // pos x
+ {
+ return {1.f, 0.f, 0.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.z, -.5f)) // neg z
+ {
+ return {0.f, 0.f, -1.f};
+ }
+ if (RayTracer::floatEquals(intersectPointObject.z, .5f)) // pos z
+ {
+ return {0.f, 0.f, 1.f};
+ }
+ return glm::vec3(0.f);
+}
+
+glm::vec3 RayTracer::getNormal(
+ glm::vec4 intersectPointObject,
+ const RenderShapeData& shape,
+ const RayTraceScene &scene)
+{
+ switch(shape.primitive.type)
+ {
+ case PrimitiveType::PRIMITIVE_SPHERE:
+ // gradient in object space for sphere is 2x, 2y, 2z
+ return 2.f * intersectPointObject;
+ case PrimitiveType::PRIMITIVE_CONE:
+ return getConeNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CYLINDER:
+ return getCylinderNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_CUBE:
+ return getCubeNormal(intersectPointObject);
+ case PrimitiveType::PRIMITIVE_MESH:
+ break;
+ }
+ return glm::vec3(0.f);
+} \ No newline at end of file