diff options
Diffstat (limited to 'src/physics/physics.cpp')
-rw-r--r-- | src/physics/physics.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/physics/physics.cpp b/src/physics/physics.cpp new file mode 100644 index 0000000..3cba57c --- /dev/null +++ b/src/physics/physics.cpp @@ -0,0 +1,78 @@ +// +// Created by Michael Foiani on 12/13/23. +// +#include "physics.h" + +bool Physics::checkForSphereCollision(RenderShapeData ¤tShape, RenderShapeData &shape) +{ + glm::vec4 currentCenter = currentShape.translation4d; + glm::vec4 shapeCenter = shape.translation4d; + // define a radius vector + glm::vec4 radiusVector = {.5f, 0, 0, 0}; + glm::vec4 r1 = currentShape.ctm * radiusVector; + glm::vec4 r2 = shape.ctm * radiusVector; + float distance = glm::distance(currentCenter, shapeCenter); + + // update velocity + if (distance <= r1.x + r2.x) + { + currentShape.velocity = -currentShape.velocity; + shape.velocity = -shape.velocity; + } + + return distance <= r1.x + r2.x; +} + +bool Physics::checkForConeCollision(RenderShapeData ¤tShape, RenderShapeData &shape) +{ + return false; +} + +bool Physics::checkForCylinderCollision(RenderShapeData ¤tShape, RenderShapeData &shape) +{ + return false; +} + +bool Physics::checkForCubeCollision(RenderShapeData ¤tShape, RenderShapeData &shape) +{ + return false; +} + +void Physics::handleCollisions(std::vector<RenderShapeData> &shapes) { + for (auto &shape : shapes) + { + for (auto &otherShape : shapes) + { + if (shape.ctm == otherShape.ctm && shape.translation4d == otherShape.translation4d) + { + continue; + } + switch (shape.primitive.type) + { + case PrimitiveType::PRIMITIVE_CONE: + checkForConeCollision(shape, otherShape); + break; + case PrimitiveType::PRIMITIVE_CYLINDER: + checkForCylinderCollision(shape, otherShape); + break; + case PrimitiveType::PRIMITIVE_CUBE: + checkForCubeCollision(shape, otherShape); + break; + case PrimitiveType::PRIMITIVE_SPHERE: + checkForSphereCollision(shape, otherShape); + break; + default: + break; + } + } + } +} + +void Physics::updateShapePositions(std::vector<RenderShapeData> &shapes) +{ + for (auto &shape : shapes) + { + shape.translation4d += shape.velocity; + shape.inverseTranslation4d -= shape.velocity; + } +}
\ No newline at end of file |