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-rw-r--r--src/utils/sceneparser.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/utils/sceneparser.cpp b/src/utils/sceneparser.cpp
index bc39109..e2015cd 100644
--- a/src/utils/sceneparser.cpp
+++ b/src/utils/sceneparser.cpp
@@ -37,11 +37,11 @@ TextureData loadTextureFromFile(const QString &file) {
// helper to handle recursive creation of tree
void initTree(SceneNode* currentNode, std::vector<RenderShapeData> *shapes, std::vector<SceneLightData> *lights, glm::mat4 currentCTM, glm::vec4 currentTranslation4d) {
- if (currentNode->transformations.size() == 0) {
- SceneParser::translate4(currentTranslation4d, glm::vec4(0.f, -0.0098f * settings.rotation, 0.f, settings.w));
- // currentCTM = glm::translate(glm::mat4(1.0f), glm::vec3(currentTranslation4d));
- currentCTM *= SceneParser::getRotationMatrix4(1.f, glm::vec3(settings.xy, settings.xz, settings.yz), glm::vec3(settings.xw, settings.yw, settings.zw));
- }
+ // if (currentNode->transformations.size() == 0) {
+ // SceneParser::translate4(currentTranslation4d, glm::vec4(0.f, -0.0098f * settings.rotation, 0.f, settings.w));
+ // // currentCTM = glm::translate(glm::mat4(1.0f), glm::vec3(currentTranslation4d));
+ // currentCTM *= SceneParser::getRotationMatrix4(1.f, glm::vec3(settings.xy, settings.xz, settings.yz), glm::vec3(settings.xw, settings.yw, settings.zw));
+ // }
SceneParser::translate4(currentTranslation4d, glm::vec4(0.f, 0.f, 0.f, settings.w));