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 | /// @ref core
/// @file glm/ext/matrix_double4x2.hpp
#pragma once
#include "../detail/type_mat4x2.hpp"
namespace glm
{
	/// @addtogroup core_matrix
	/// @{
	/// 4 columns of 2 components matrix of double-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef mat<4, 2, double, defaultp>		dmat4x2;
	/// @}
}//namespace glm
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