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 | /// @ref core
/// @file glm/ext/matrix_float4x3.hpp
#pragma once
#include "../detail/type_mat4x3.hpp"
namespace glm
{
	/// @addtogroup core_matrix
	/// @{
	/// 4 columns of 3 components matrix of single-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	typedef mat<4, 3, float, defaultp>			mat4x3;
	/// @}
}//namespace glm
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