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 | /// @ref core
/// @file glm/ext/vector_float3.hpp
#pragma once
#include "../detail/type_vec3.hpp"
namespace glm
{
	/// @addtogroup core_vector
	/// @{
	/// 3 components vector of single-precision floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
	typedef vec<3, float, defaultp>		vec3;
	/// @}
}//namespace glm
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