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path: root/src/raytracer/raytracescene.h
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#pragma once

#include "utils/scenedata.h"
#include "utils/sceneparser.h"
#include "camera/camera.h"
#include "accelerate/kdtree.h"
#include "accelerate/bvh.h"

// A class representing a scene to be ray-traced

// Feel free to make your own design choices for RayTraceScene, the functions below are all optional / for your convenience.
// You can either implement and use these getters, or make your own design.
// If you decide to make your own design, feel free to delete these as TAs won't rely on them to grade your assignments.
class RayTraceScene
{
public:
    RayTraceScene(int width, int height, const RenderData &metaData, int depth=500);

// The getter of the width of the scene
    const int& width() const;

    // The getter of the height of the scene
    const int& height() const;

    // The getter of the global data of the scene
    const SceneGlobalData& getGlobalData() const;
    const std::vector<RenderShapeData> getShapes() const;
    const std::vector<SceneLightData> getLights() const;

    // The getter of the shared pointer to the camera instance of the scene
    const Camera getCamera() const;

    KdTree *m_kdTree;
    bvh *m_bvh;

    const int &depth() const;

    Camera& m_camera;
private:
    int m_width;
    int m_height;
    SceneGlobalData m_sceneGlobalData;
    std::vector<RenderShapeData>m_shapes;
    std::vector<SceneLightData>m_lights;
    int m_depth;

};