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#include "raytracer/raytracer.h"
#include "vec4ops/vec4ops.h"
glm::mat4 Vec4Ops::getRotationMatrix4XY(
float angleRadians) {
glm::mat4 result;
result[0][0] = cos(angleRadians);
result[0][1] = -sin(angleRadians);
result[1][0] = sin(angleRadians);
result[1][1] = cos(angleRadians);
result[2][2] = 1;
result[3][3] = 1;
return result;
}
glm::mat4 Vec4Ops::getRotationMatrix4YZ(
float angleRadians) {
glm::mat4 result;
result[1][1] = cos(angleRadians);
result[1][2] = -sin(angleRadians);
result[2][1] = sin(angleRadians);
result[2][2] = cos(angleRadians);
result[0][0] = 1;
result[3][3] = 1;
return result;
}
glm::mat4 Vec4Ops::getRotationMatrix4ZX(
float angleRadians) {
glm::mat4 result;
result[2][2] = cos(angleRadians);
result[2][0] = -sin(angleRadians);
result[0][2] = sin(angleRadians);
result[0][0] = cos(angleRadians);
result[1][1] = 1;
result[3][3] = 1;
return result;
}
glm::mat4 Vec4Ops::getRotationMatrix4XW(
float angleRadians) {
glm::mat4 result;
result[0][0] = cos(angleRadians);
result[0][3] = -sin(angleRadians);
result[3][0] = sin(angleRadians);
result[3][3] = cos(angleRadians);
result[1][1] = 1;
result[2][2] = 1;
return result;
}
glm::mat4 Vec4Ops::getRotationMatrix4YW(
float angleRadians) {
glm::mat4 result;
result[1][1] = cos(angleRadians);
result[1][3] = -sin(angleRadians);
result[3][1] = sin(angleRadians);
result[3][3] = cos(angleRadians);
result[0][0] = 1;
result[2][2] = 1;
return result;
}
glm::mat4 Vec4Ops::getRotationMatrix4ZW(
float angleRadians) {
glm::mat4 result;
result[2][2] = cos(angleRadians);
result[2][3] = -sin(angleRadians);
result[3][2] = sin(angleRadians);
result[3][3] = cos(angleRadians);
result[0][0] = 1;
result[1][1] = 1;
return result;
}
glm::mat4 Vec4Ops::getRotationMatrix4(
std::vector<float> anglesRadians)
{
// make the identity
glm::mat4 result = glm::mat4(0.f);
result[0][0] = 1.f;
result[1][1] = 1.f;
result[2][2] = 1.f;
result[3][3] = 1.f;
// apply the rotations, starting with the last angle, which corresponds to ZW
if (anglesRadians.size() != 6) {
throw std::runtime_error("invalid rotation angle array");
}
for (int i = 5; i >= 0; i--) {
switch (i) {
case 0:
result *= getRotationMatrix4XY(anglesRadians[i]) * result;
break;
case 1:
result *= getRotationMatrix4ZX(anglesRadians[i]) * result;
break;
case 2:
result *= getRotationMatrix4YZ(anglesRadians[i]) * result;
break;
case 3:
result *= getRotationMatrix4XW(anglesRadians[i]) * result;
break;
case 4:
result *= getRotationMatrix4YW(anglesRadians[i]) * result;
break;
case 5:
result *= getRotationMatrix4ZW(anglesRadians[i]) * result;
break;
default:
throw std::runtime_error("invalid rotation matrix");
}
}
return result;
}
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