diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 17:32:19 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 17:32:19 -0400 |
commit | f1230ea24dc87a3bb5c9c709d4571e3298d7d07f (patch) | |
tree | 99773c557a199bf8f79a84e9cb711d7dae55dfa1 | |
parent | 3d9a55316dbcfb2ca1f32f5554d1948fcabb5d74 (diff) |
Render normals to the ocean floor.
-rw-r--r-- | .DS_Store | bin | 10244 -> 10244 bytes | |||
-rw-r--r-- | CMakeLists.txt.user | 2 | ||||
-rw-r--r-- | resources/shaders/color.frag | 15 | ||||
-rw-r--r-- | resources/shaders/color.vert | 3 | ||||
-rw-r--r-- | src/arap.cpp | 42 | ||||
-rw-r--r-- | src/arap.h | 4 |
6 files changed, 15 insertions, 51 deletions
Binary files differ diff --git a/CMakeLists.txt.user b/CMakeLists.txt.user index f9d8bd9..b8e5e0a 100644 --- a/CMakeLists.txt.user +++ b/CMakeLists.txt.user @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE QtCreatorProject> -<!-- Written by QtCreator 8.0.1, 2024-05-07T05:26:10. --> +<!-- Written by QtCreator 8.0.1, 2024-05-09T03:00:17. --> <qtcreator> <data> <variable>EnvironmentId</variable> diff --git a/resources/shaders/color.frag b/resources/shaders/color.frag index fe70983..7c41c89 100644 --- a/resources/shaders/color.frag +++ b/resources/shaders/color.frag @@ -13,16 +13,16 @@ in float intensity; //uniform float intExp = 0.5f; //uniform float scale = 1.f; -uniform float multiplier = .9f; -uniform float contrast = 20.f; -uniform float intExp = 0.f; -uniform float scale = 1.f; - -//uniform float multiplier = .5f; -//uniform float contrast = 1.5f; +//uniform float multiplier = .9f; +//uniform float contrast = 20.f; //uniform float intExp = 0.f; //uniform float scale = 1.f; +uniform float multiplier = .5f; +uniform float contrast = 1.5f; +uniform float intExp = 0.f; +uniform float scale = 1.f; + //uniform vec4 baseColor =vec4(); void main() { @@ -39,4 +39,5 @@ void main() { finalInt = clamp(finalInt, 0, 1); fragColor = vec4(1, 1, 1, finalInt * scale); // fragColor = vec4(vec3(1), pow(oldArea / newArea * .2f, 1.5f)); + fragColor = vec4((normal_worldSpace + 1) / 2, 1.f); } diff --git a/resources/shaders/color.vert b/resources/shaders/color.vert index 677abf6..d607ff9 100644 --- a/resources/shaders/color.vert +++ b/resources/shaders/color.vert @@ -4,7 +4,7 @@ layout(location = 0) in vec3 position; // Position of the vertex layout(location = 1) in vec3 normal; // Normal of the vertex layout(location = 2) in vec3 texCoords; // Normal of the vertex -uniform float depth = -3000.f; +uniform float depth = -1000.f; uniform float skyHeight = 500.f; uniform mat4 proj; uniform mat4 view; @@ -89,4 +89,5 @@ void main() { oldPosFlat = moveToTopDown(position); pos = moveToTopDown(vec3(refractedPositionAndProb)); gl_Position = vec4(pos, 1.f); + gl_Position = vec4(oldPosFlat, 1.f); } diff --git a/src/arap.cpp b/src/arap.cpp index 2f10849..e1ab1ca 100644 --- a/src/arap.cpp +++ b/src/arap.cpp @@ -51,42 +51,6 @@ void ARAP::init minCorner = coeffMin; maxCorner = coeffMax; - - -// m_shape.initGroundPlane("cornell_box_full_lighting.png") -// QImage ocean_floor_image; -// GLuint ocean_floor_texture; -// // Prepare filepath -// QString ocean_floor_filepath = QString(":/resources/images/kitten.png"); - -// // TASK 1: Obtain image from filepath -// ocean_floor_image = QImage(ocean_floor_filepath); - -// // TASK 2: Format image to fit OpenGL -// ocean_floor_image = ocean_floor_image.convertToFormat(QImage::Format_RGBA8888).mirrored(); - -// // TASK 3: Generate kitten texture -// glGenTextures(1, &ocean_floor_texture); - -// // TASK 9: Set the active texture slot to texture slot 0 -// glActiveTexture(GL_TEXTURE0); - -// // TASK 4: Bind kitten texture -// glBindTexture(GL_TEXTURE_2D, ocean_floor_texture); - -// // TASK 5: Load image into kitten texture -// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ocean_floor_image.width(), ocean_floor_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, ocean_floor_image.bits()); - -// // TASK 6: Set min and mag filters' interpolation mode to linear -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - -// // TASK 7: Unbind kitten texture -// glBindTexture(GL_TEXTURE_2D, 0); - -// // TASK 10: set the texture.frag uniform for our texture -// glUseProgram(m_texture_shader); -// glUniform1i(glGetUniformLocation(m_texture_shader, "sampler"), 0); } void ARAP::update(double seconds) @@ -104,12 +68,12 @@ void ARAP::update(double seconds) // the last update m_ocean.fft_prime(m_time); - // m_shape.setVertices_and_Normals(m_ocean.get_vertices(), m_ocean.getNormals()); - m_shape.setVertices(m_ocean.get_vertices()); +// m_shape.setVertices_and_Normals(m_ocean.get_vertices(), m_ocean.getNormals()); + m_shape.setVertices(m_ocean.get_vertices()); m_time += m_timestep; - // std::cout << m_time << std::endl; +// std::cout << m_time << std::endl; } // Move an anchored vertex, defined by its index, to targetPosition @@ -38,8 +38,6 @@ public: void draw(Shader *shader, GLenum mode) { - - m_shape.draw(shader, mode); } @@ -84,7 +82,7 @@ public: ocean_alt m_ocean; double m_time = 0.00; - double m_timestep = 0.03; + double m_timestep = 0.1; Eigen::Vector3f minCorner, maxCorner; }; |