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author | sotech117 <michael_foiani@brown.edu> | 2024-04-09 03:14:17 -0400 |
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committer | sotech117 <michael_foiani@brown.edu> | 2024-04-09 03:14:17 -0400 |
commit | 7a8d0d8bc2572707c9d35006f30ea835c86954b0 (patch) | |
tree | dedb9a65c1698202ad485378b4186b667008abe5 /glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml | |
parent | 818324678bd5dca790c57048e5012d2937a4b5e5 (diff) |
first draft to generate waves
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diff --git a/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml b/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml new file mode 100644 index 0000000..248841c --- /dev/null +++ b/glew/auto/EGL-Registry/sdk/docs/man/html/eglGetError.xhtml @@ -0,0 +1,233 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <title xmlns:xlink="http://www.w3.org/1999/xlink">eglGetError - EGL Reference Pages</title> + <link rel="stylesheet" type="text/css" href="khronos-man.css"/> + <meta name="generator" content="DocBook XSL Stylesheets V1.79.1"/> + </head> + <body> + <header/> + <div class="refentry" id="eglGetError"> + <div class="titlepage"/> + <div class="refnamediv"> + <h2>Name</h2> + <p>eglGetError — + return error information + </p> + </div> + <div class="refsynopsisdiv"> + <h2>C Specification</h2> + <div class="funcsynopsis"> + <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table"> + <tr> + <td> + <code class="funcdef">EGLint <strong class="fsfunc">eglGetError</strong>(</code> + </td> + <td><code>void)</code>;</td> + <td> </td> + </tr> + </table> + <div class="funcprototype-spacer"> </div> + </div> + </div> + <div class="refsect1" id="description"> + <h2>Description</h2> + <p> + <code class="function">eglGetError</code> returns the error of the last + called <abbr class="acronym">EGL</abbr> function in the current thread. + Initially, the error is set to <code class="constant">EGL_SUCCESS</code>. + </p> + <p> + When an EGL function could potentially generate several + different errors (for example, when passed both a bad attribute + name, and a bad attribute value for a legal attribute name), the + implementation may choose to generate any one of the applicable + errors. + </p> + <p> + The following errors are currently defined: + </p> + <div class="variablelist"> + <dl class="variablelist"> + <dt> + <span class="term"> + <code class="constant">EGL_SUCCESS</code> + </span> + </dt> + <dd> + <p>The last function succeeded without error. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_NOT_INITIALIZED</code> + </span> + </dt> + <dd> + <p>EGL is not initialized, or could not be initialized, + for the specified EGL display connection. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_ACCESS</code> + </span> + </dt> + <dd> + <p>EGL cannot access a requested resource + (for example a context is bound in another thread). + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_ALLOC</code> + </span> + </dt> + <dd> + <p>EGL failed to allocate resources for the requested + operation.</p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_ATTRIBUTE</code> + </span> + </dt> + <dd> + <p>An unrecognized attribute or attribute value was + passed in the attribute list. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_CONTEXT</code> + </span> + </dt> + <dd> + <p>An <span class="type">EGLContext</span> argument does not name a + valid EGL rendering context. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_CONFIG</code> + </span> + </dt> + <dd> + <p> + An <span class="type">EGLConfig</span> argument does not name a valid + EGL frame buffer configuration. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_CURRENT_SURFACE</code> + </span> + </dt> + <dd> + <p>The current surface of the calling thread is a window, + pixel buffer or pixmap that is no longer valid. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_DISPLAY</code> + </span> + </dt> + <dd> + <p>An <span class="type">EGLDisplay</span> argument does not name a + valid EGL display connection. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_SURFACE</code> + </span> + </dt> + <dd> + <p>An <span class="type">EGLSurface</span> argument does not name a + valid surface (window, pixel buffer or pixmap) configured for + GL rendering. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_MATCH</code> + </span> + </dt> + <dd> + <p>Arguments are inconsistent (for example, a valid + context requires buffers not supplied by a valid surface). + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_PARAMETER</code> + </span> + </dt> + <dd> + <p>One or more argument values are invalid.</p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_NATIVE_PIXMAP</code> + </span> + </dt> + <dd> + <p> + A <span class="type">NativePixmapType</span> argument does not refer to + a valid native pixmap. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_BAD_NATIVE_WINDOW</code> + </span> + </dt> + <dd> + <p>A <span class="type">NativeWindowType</span> argument does not refer + to a valid native window. + </p> + </dd> + <dt> + <span class="term"> + <code class="constant">EGL_CONTEXT_LOST</code> + </span> + </dt> + <dd> + <p> + A power management event has occurred. The application must destroy all + contexts and reinitialise OpenGL ES state and objects to continue rendering. + </p> + </dd> + </dl> + </div> + </div> + <div class="refsect1" id="errors"> + <h2>Errors</h2> + <p> + A call to <code class="function">eglGetError</code> sets the error to + <code class="constant">EGL_SUCCESS</code>. + </p> + </div> + <p> + </p> + <div class="refsect3" id="copyright"> + <img src="KhronosLogo.jpg"/> + <p> + Copyright © 2003-2014 The Khronos Group Inc. + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and/or associated documentation files (the + "Materials"), to deal in the Materials without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Materials, and to + permit persons to whom the Materials are furnished to do so, subject to + the condition that this copyright notice and permission notice shall be included + in all copies or substantial portions of the Materials. + </p> + </div> + <p> +</p> + </div> + <footer/> + </body> +</html> |