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author | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 00:35:36 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 00:35:36 -0400 |
commit | 70ba0f4c20f8dd89f7f922f2177150258a61c546 (patch) | |
tree | 29302ad36a0ea600276a3d334a6fb336620d5b43 /resources/shaders/caustics.frag | |
parent | 4150f19230962abaf68a8be209c7fa10bc7691e3 (diff) | |
parent | 8f61cdb6c394b7c32a495966c7ad3a088c91c17b (diff) |
Merge branch 'shaders'
Diffstat (limited to 'resources/shaders/caustics.frag')
-rw-r--r-- | resources/shaders/caustics.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/caustics.frag b/resources/shaders/caustics.frag index f746896..5d2569d 100644 --- a/resources/shaders/caustics.frag +++ b/resources/shaders/caustics.frag @@ -14,7 +14,7 @@ void main() { float oldArea = length(dFdx(vec3(pos[0], pos[2], pos[1]))) * length(dFdy(vec3(pos[0], pos[2], pos[1]))); float newArea = length(dFdx(vec3(newPos[0], newPos[2], newPos[1]))) * length(dFdy(vec3(newPos[0], newPos[2], newPos[1]))); float areaRatio = oldArea / newArea; - float intensity = pow(areaRatio * .3f, 1.5f); + float intensity = pow(areaRatio * 1.f, 1.5f); fragColor = vec4(0.98, 1, .78, intensity * refractProb); // fragColor = col; } |