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authorSebastian Park <SebPark03@gmail.com>2024-05-10 00:35:36 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-10 00:35:36 -0400
commit70ba0f4c20f8dd89f7f922f2177150258a61c546 (patch)
tree29302ad36a0ea600276a3d334a6fb336620d5b43 /resources
parent4150f19230962abaf68a8be209c7fa10bc7691e3 (diff)
parent8f61cdb6c394b7c32a495966c7ad3a088c91c17b (diff)
Merge branch 'shaders'
Diffstat (limited to 'resources')
-rw-r--r--resources/shaders/caustics.frag2
-rw-r--r--resources/shaders/caustics.vert2
2 files changed, 2 insertions, 2 deletions
diff --git a/resources/shaders/caustics.frag b/resources/shaders/caustics.frag
index f746896..5d2569d 100644
--- a/resources/shaders/caustics.frag
+++ b/resources/shaders/caustics.frag
@@ -14,7 +14,7 @@ void main() {
float oldArea = length(dFdx(vec3(pos[0], pos[2], pos[1]))) * length(dFdy(vec3(pos[0], pos[2], pos[1])));
float newArea = length(dFdx(vec3(newPos[0], newPos[2], newPos[1]))) * length(dFdy(vec3(newPos[0], newPos[2], newPos[1])));
float areaRatio = oldArea / newArea;
- float intensity = pow(areaRatio * .3f, 1.5f);
+ float intensity = pow(areaRatio * 1.f, 1.5f);
fragColor = vec4(0.98, 1, .78, intensity * refractProb);
// fragColor = col;
}
diff --git a/resources/shaders/caustics.vert b/resources/shaders/caustics.vert
index 298f5e1..f1e80be 100644
--- a/resources/shaders/caustics.vert
+++ b/resources/shaders/caustics.vert
@@ -45,7 +45,7 @@ void main() {
vec4 sampledNormal = texture(normSamp, vec2((pos + 1) / 2));
sampledNormal = (sampledNormal * 2.f) - 1.f;
col = sampledNormal;
- vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.01f);
+ vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.005f);
newPos = vec3(newPosAndProb[0], newPosAndProb[1], 0.f);
refractProb = newPosAndProb[3];
// newPos = pos;