diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:52:52 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:52:52 -0400 |
commit | c93b28613dd9c33de29152f987aeec3ca8340f8d (patch) | |
tree | b3f7e39cdc0de827bac057f1a9e08f5f74f5bf84 /resources/shaders/caustics.frag | |
parent | d2f792c6fee2a6e78dcf2fff77f43ef036c58877 (diff) | |
parent | 6aab43ffd2c29a66f71b0684974abd5b2685341c (diff) |
merge with new foam fixes
Diffstat (limited to 'resources/shaders/caustics.frag')
-rw-r--r-- | resources/shaders/caustics.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/caustics.frag b/resources/shaders/caustics.frag index f746896..5d2569d 100644 --- a/resources/shaders/caustics.frag +++ b/resources/shaders/caustics.frag @@ -14,7 +14,7 @@ void main() { float oldArea = length(dFdx(vec3(pos[0], pos[2], pos[1]))) * length(dFdy(vec3(pos[0], pos[2], pos[1]))); float newArea = length(dFdx(vec3(newPos[0], newPos[2], newPos[1]))) * length(dFdy(vec3(newPos[0], newPos[2], newPos[1]))); float areaRatio = oldArea / newArea; - float intensity = pow(areaRatio * .3f, 1.5f); + float intensity = pow(areaRatio * 1.f, 1.5f); fragColor = vec4(0.98, 1, .78, intensity * refractProb); // fragColor = col; } |