diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:52:52 -0400 |
---|---|---|
committer | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:52:52 -0400 |
commit | c93b28613dd9c33de29152f987aeec3ca8340f8d (patch) | |
tree | b3f7e39cdc0de827bac057f1a9e08f5f74f5bf84 /resources | |
parent | d2f792c6fee2a6e78dcf2fff77f43ef036c58877 (diff) | |
parent | 6aab43ffd2c29a66f71b0684974abd5b2685341c (diff) |
merge with new foam fixes
Diffstat (limited to 'resources')
-rw-r--r-- | resources/shaders/caustics.frag | 2 | ||||
-rw-r--r-- | resources/shaders/caustics.vert | 2 | ||||
-rw-r--r-- | resources/shaders/foam.frag | 4 | ||||
-rwxr-xr-x | resources/shaders/shader.frag | 4 |
4 files changed, 7 insertions, 5 deletions
diff --git a/resources/shaders/caustics.frag b/resources/shaders/caustics.frag index f746896..5d2569d 100644 --- a/resources/shaders/caustics.frag +++ b/resources/shaders/caustics.frag @@ -14,7 +14,7 @@ void main() { float oldArea = length(dFdx(vec3(pos[0], pos[2], pos[1]))) * length(dFdy(vec3(pos[0], pos[2], pos[1]))); float newArea = length(dFdx(vec3(newPos[0], newPos[2], newPos[1]))) * length(dFdy(vec3(newPos[0], newPos[2], newPos[1]))); float areaRatio = oldArea / newArea; - float intensity = pow(areaRatio * .3f, 1.5f); + float intensity = pow(areaRatio * 1.f, 1.5f); fragColor = vec4(0.98, 1, .78, intensity * refractProb); // fragColor = col; } diff --git a/resources/shaders/caustics.vert b/resources/shaders/caustics.vert index 298f5e1..f1e80be 100644 --- a/resources/shaders/caustics.vert +++ b/resources/shaders/caustics.vert @@ -45,7 +45,7 @@ void main() { vec4 sampledNormal = texture(normSamp, vec2((pos + 1) / 2)); sampledNormal = (sampledNormal * 2.f) - 1.f; col = sampledNormal; - vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.01f); + vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.005f); newPos = vec3(newPosAndProb[0], newPosAndProb[1], 0.f); refractProb = newPosAndProb[3]; // newPos = pos; diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag index 8d0d9bf..d534ccd 100644 --- a/resources/shaders/foam.frag +++ b/resources/shaders/foam.frag @@ -49,5 +49,7 @@ void main() { if (saturation > m_threshold) j = g*foam*1.8; - fragColor = j; //vec4(vec3(g), 1); + fragColor = j; + // fragColor = vec4(vec3(g), 1); + // fragColor = vec4(vec3(saturation), 1); } diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 1b73b96..7fc82ed 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -44,8 +44,8 @@ float rand(vec4 n) { } vec2 uvFromWorldPoint(vec3 point) { - float u = (point.x - widthBounds[0]) / (widthBounds[1] - widthBounds[0]); - float v = (point.z - lengthBounds[0]) / (lengthBounds[1] - lengthBounds[0]); + float u = (point.x - widthBounds[0] * 50) / (widthBounds[1] * 50 - widthBounds[0] * 50); + float v = (point.z - lengthBounds[0] * 50) / (lengthBounds[1] * 50 - lengthBounds[0] * 50); return vec2(u, v); } |