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authorjjesswan <jessica_wan@brown.edu>2024-05-10 01:49:32 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-10 01:49:32 -0400
commitd2f792c6fee2a6e78dcf2fff77f43ef036c58877 (patch)
tree8085f9428fc26d20df1ad44b0d714f61436b1cd1 /resources
parent4150f19230962abaf68a8be209c7fa10bc7691e3 (diff)
saving parts
Diffstat (limited to 'resources')
-rw-r--r--resources/shaders/particles.frag15
-rw-r--r--resources/shaders/particles.vert19
2 files changed, 34 insertions, 0 deletions
diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag
new file mode 100644
index 0000000..73a4eb4
--- /dev/null
+++ b/resources/shaders/particles.frag
@@ -0,0 +1,15 @@
+#version 330 core
+in vec2 TexCoords;
+in vec4 ParticleColor;
+
+out vec4 fragColor;
+
+uniform sampler2D sprite;
+uniform float alpha;
+
+
+void main()
+{
+ // color = (texture(sprite, TexCoords) * ParticleColor);
+ fragColor = vec4(0,1,0,alpha);
+}
diff --git a/resources/shaders/particles.vert b/resources/shaders/particles.vert
new file mode 100644
index 0000000..0905514
--- /dev/null
+++ b/resources/shaders/particles.vert
@@ -0,0 +1,19 @@
+#version 330 core
+layout (location = 0) in vec2 pos; // <vec2 position, vec2 texCoords>
+
+out vec2 TexCoords;
+out vec4 ParticleColor;
+
+uniform mat4 view, projection, model;
+uniform vec3 offset;
+uniform vec4 color;
+
+void main()
+{
+ float scale = 1.f;//2000.0f;
+ //TexCoords = vertex.zw;
+ ParticleColor = color;
+ // gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0);
+ gl_Position = (vec4(pos.x, pos.y, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale;
+
+}