summaryrefslogtreecommitdiff
path: root/resources/shaders/foam.vert
diff options
context:
space:
mode:
authorjjesswan <jessica_wan@brown.edu>2024-05-06 02:22:37 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-06 02:22:37 -0400
commit7a6ceadedc20f58b7be76654eb8357e3ca0b026d (patch)
treeef4b93cdb8f92c358c3d4715f6eebd5a2827427b /resources/shaders/foam.vert
parent2ba27898535e01298ef8f0d0b9ffd4e69ce13458 (diff)
saving
Diffstat (limited to 'resources/shaders/foam.vert')
-rw-r--r--resources/shaders/foam.vert6
1 files changed, 3 insertions, 3 deletions
diff --git a/resources/shaders/foam.vert b/resources/shaders/foam.vert
index 6192ba7..261eeea 100644
--- a/resources/shaders/foam.vert
+++ b/resources/shaders/foam.vert
@@ -7,7 +7,7 @@ layout(location = 3) in vec2 texCoords; // texture coords
layout(location = 3) in vec3 norm; // texture coords
-out vec4 saturation_const;
+out vec2 constants;
out vec2 dir;
out vec2 tex;
out vec3 pos;
@@ -38,13 +38,13 @@ vec2 calculateTexCoord(vec3 pos){
float offset = .5f;
- return vec2(u_coord + offset, v_coord + offset);
+ return 6*vec2(u_coord + offset, v_coord + offset);
}
void main() {
dir = direction;
- saturation_const = vec4(wavelength, phaseC, position.x, position.z);
+ constants = vec2(wavelength, phaseC);
gl_Position = proj * view * model * vec4(position, 1);
pos = vec3(gl_Position);