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author | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
commit | 487b0874e1fbb891e5ecf5721bd05814b0c0572d (patch) | |
tree | 99f394d3776f3094294097e262d711cd1a5acc89 /resources/shaders/particles.frag | |
parent | ee06bfd66ebc0d0d9d88bb9cb69b7cb350e3cfe2 (diff) | |
parent | b4ca8b708587c540233284beae8d42ff43092580 (diff) |
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'resources/shaders/particles.frag')
-rw-r--r-- | resources/shaders/particles.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag new file mode 100644 index 0000000..99373e7 --- /dev/null +++ b/resources/shaders/particles.frag @@ -0,0 +1,15 @@ +#version 330 core +in vec2 TexCoords; +in vec4 ParticleColor; + +out vec4 fragColor; + +uniform sampler2D sprite; +uniform float alpha; + + +void main() +{ + // color = (texture(sprite, TexCoords) * ParticleColor); + fragColor = vec4(1,1,1,alpha); +} |