diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 22:02:12 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 22:02:12 -0400 |
commit | 481e582be02385271f87524bfe46d6c41654e23c (patch) | |
tree | ddb9a0b98de7e5b40aeea55464deb75cc753a15d /resources/shaders/shader.frag | |
parent | f1230ea24dc87a3bb5c9c709d4571e3298d7d07f (diff) |
"raytraced" caustics.
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 88c783d..2bc8043 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -71,7 +71,8 @@ void main() { vec2 reflUV = uvFromWorldPoint(reflPos); // float waterMurkiness = 0.002f; // TODO: Make uniform - float waterMurkiness = 0.0005f; // TODO: Make uniform +// float waterMurkiness = 0.0005f; // TODO: Make uniform + float waterMurkiness = 0.f; // TODO: Make uniform vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f); float murkDiffuse = 0.3f; float murkAmbient = 0.8f; |