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path: root/resources/shaders/shader.frag
AgeCommit message (Expand)Author
2024-05-10demo daygit add .sotech117
2024-05-10demo daysotech117
2024-05-10sampling from the skybox, not cloudsJoel Manasseh
2024-05-10tile fix and lighting fixsotech117
2024-05-10up resolution of skybox and add orange sun and better foam.Sebastian Park
2024-05-10sebastian fix causticssotech117
2024-05-10better sea foamsotech117
2024-05-09Fix depth test thing.Sebastian Park
2024-05-09"raytraced" caustics.Sebastian Park
2024-05-08Do some scuffed caustics.Sebastian Park
2024-05-04further testing at higher paramssotech117
2024-04-25Michael Normal fixes and change reflection distances.Sebastian Park
2024-04-24ADD MULTIPLE TEXTURES AFTER MANY FREAKING HOURS.Sebastian Park
2024-04-23Change sampler names to ground sampler .Sebastian Park
2024-04-23Add an ambient term and make output alpha 1.Sebastian Park
2024-04-23Merge branch 'shaders'Sebastian Park
2024-04-23savingjjesswan
2024-04-23Add more volumetric effects to water.Sebastian Park
2024-04-23Merge branch 'shaders'Sebastian Park
2024-04-23Add more textures.Sebastian Park
2024-04-23Get ground textures working, but not yet abstracted to the shape class.Sebastian Park
2024-04-22Add more diffuse and increase beer constant.Sebastian Park
2024-04-22add engine versionjjesswan
2024-04-22Implement transmissive attenuation.Sebastian Park
2024-04-22normalize direction to camera.Sebastian Park
2024-04-17Refraction stuff. Also refractor shading equation.Sebastian Park
2024-04-17Do realtime refraction kinda.Sebastian Park
2024-04-10initialSebastian Park
2024-04-09first draft to generate wavessotech117