diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 03:34:26 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 03:34:26 -0400 |
commit | afeffed93532c42540636c79cd9ae832656efef4 (patch) | |
tree | c8c296dde035c0eef74561cd27d9e5898c24393a /resources/shaders/shader.frag | |
parent | f2d61fc06387ccb22ecb5cb6c42210736ac64c9f (diff) |
Add more textures.
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 2e4e780..970d443 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -64,7 +64,7 @@ void main() { vec4 diffuse = vec4(red * d, green * d, blue * d, 1.0f); vec4 specular = vec4(1, 1, 1, 1) * pow(spec, 10.f); // vec4 transmissive = vec4(vec3(refrUV, 1.f - refrUV.y), 1.f); - float waterBlurriness = 0.1f; + float waterBlurriness = 0.f; vec2 refrUVBlurry = (1 - beerAtt) * vec2(rand(refrUV), rand(vec4(pos, d))) * waterBlurriness + refrUV; vec4 transmissive = texture(sampler, vec2(refrUVBlurry)); |