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authorsotech117 <michael_foiani@brown.edu>2024-05-09 20:21:38 -0400
committersotech117 <michael_foiani@brown.edu>2024-05-09 20:21:38 -0400
commitac3f1e423e696392ea0a50c2652b829e5c5734b6 (patch)
treeb6ecb80019dae822619079ce34336d34a033f2df /resources/shaders/shader.frag
parentf846ddba00aee29675f0bd4f5dbc87a94a422368 (diff)
parent14684344d553dee4b3cc252709716bff927e85b8 (diff)
resolve merge conflicts and attempt to fix local paths
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag3
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 6d1bc57..88c783d 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -70,7 +70,8 @@ void main() {
vec2 refrUV = uvFromWorldPoint(refrPos);
vec2 reflUV = uvFromWorldPoint(reflPos);
- float waterMurkiness = 0.002f; // TODO: Make uniform
+// float waterMurkiness = 0.002f; // TODO: Make uniform
+ float waterMurkiness = 0.0005f; // TODO: Make uniform
vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f);
float murkDiffuse = 0.3f;
float murkAmbient = 0.8f;