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authorSebastian Park <SebPark03@gmail.com>2024-05-05 02:42:30 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-05 02:42:30 -0400
commit72bcf6a346dfcaeaac9520d8c524711192e77c3d (patch)
treee5ae77ee596ca6422bf8f1b69db98059af9ef71d /src
parent551b160b816cdfa446de800140aa1c7aef352b19 (diff)
Add comment to shape.cpp.
Diffstat (limited to 'src')
-rw-r--r--src/graphics/shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp
index 980f1da..7a33140 100644
--- a/src/graphics/shape.cpp
+++ b/src/graphics/shape.cpp
@@ -138,7 +138,7 @@ void Shape::draw(Shader *shader, GLenum mode)
// Not that one texture is overwriting the other, because if we just load sky it doesn't work
// Draws whatever is bound to texture0 no matter what.
// Drawing the ground texture.
- /*
+ /* // When ground is being rendered dynamically, don't use static ground image.
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_ground_texture);
// glBindTexture(GL_TEXTURE_2D, 0);