diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-04-10 02:45:04 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-04-10 02:45:04 -0400 |
commit | 47cd8a592ecad52c1b01f27d23476c0a5afeb7f1 (patch) | |
tree | 36b9abaff4e92a4a6df0d5ecb0e43e05c3aefd48 /wave-sim/resources/shaders/shader.vert | |
parent | fd19124693bb32835ad97802ba1950cd5202dbd2 (diff) |
initial
Diffstat (limited to 'wave-sim/resources/shaders/shader.vert')
-rwxr-xr-x | wave-sim/resources/shaders/shader.vert | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/wave-sim/resources/shaders/shader.vert b/wave-sim/resources/shaders/shader.vert new file mode 100755 index 0000000..6f15a59 --- /dev/null +++ b/wave-sim/resources/shaders/shader.vert @@ -0,0 +1,24 @@ +#version 330 core + +layout(location = 0) in vec3 position; // Position of the vertex +layout(location = 1) in vec3 normal; // Normal of the vertex +layout(location = 2) in vec3 force; + +uniform mat4 proj; +uniform mat4 view; +uniform mat4 model; + +uniform mat3 inverseTransposeModel; + +out vec4 normal_worldSpace; +out vec4 position_worldSpace; +out vec4 force_worldSpace; + +void main() { + normal_worldSpace = vec4(normalize(inverseTransposeModel * normal), 0); + position_worldSpace = vec4(position, 1.0); + force_worldSpace = vec4(force, 1.0); +// force_worldSpace = vec4(1.0, 0.0, 0.0, 1.0); + + gl_Position = proj * view * model * vec4(position, 1.0); +} |