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Diffstat (limited to 'glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt')
-rw-r--r-- | glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt new file mode 100644 index 0000000..8e606cd --- /dev/null +++ b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt @@ -0,0 +1,93 @@ +Name + + ANGLE_device_d3d + +Name Strings + + EGL_ANGLE_device_d3d + +Contributors + + Jamie Madill (jmadill 'at' google.com) + +Contact + + Jamie Madill (jmadill 'at' google.com) + +Status + + Complete. + +Version + + Version 1, Mar 25, 2015 + +Number + + EGL Extension #90 + +Extension Type + + EGL device extension + +Dependencies + + This extension is written against the language of EGL 1.5 as + modified by EGL_EXT_device_query. + + EGL_EXT_device_query is required. + +Overview + + ANGLE has the ability to run GPU commands on a native D3D device. + This extension defines a mapping from an EGL device to a D3D + device, after it's queried from an EGL display. + +IP Status + + No known claims. + +New Types + + None. + +New Procedures and Functions + + None. + +New Tokens + + Accepted as a queried <attribute> in eglQueryDeviceAttribEXT: + + EGL_D3D9_DEVICE_ANGLE 0x33A0 + EGL_D3D11_DEVICE_ANGLE 0x33A1 + +Add a new section 2.1.3 (D3D Devices) after 2.1.2 (Devices) + + Somewhat analogous to an EGL device, a D3D device establishes a + namespace for D3D operations. In the D3D APIs, such devices are + represented by pointers. For more details, see the D3D + documentation. + +Changes to section 3.2 (Devices) + + Replace the paragraph immediately following the prototype for + eglQueryDeviceAttribEXT: + + <attribute> may be either EGL_D3D9_DEVICE_ANGLE or EGL_D3D11_DEVICE_ANGLE. + On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer + corresponding to the EGL device is returned in <value>. This handle + is compatible with D3D API functions. If the EGL device is not currently + associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE, + or if the EGL device is not currently associated with a D3D11 device and + <attribute> is EGL_D3D11_DEVICE_ANGLE, EGL_BAD_ATTRIBUTE is returned, + and <value> is left unchanged. + +Issues + + None + +Revision History + + Version 1, Mar 25, 2015 (Jamie Madill) + - Initial Draft |