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-rw-r--r--glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_d3d_share_handle_client_buffer.txt98
-rw-r--r--glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt93
-rw-r--r--glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_query_surface_pointer.txt88
-rw-r--r--glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt95
-rw-r--r--glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_sync_control_rate.txt99
-rw-r--r--glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_window_fixed_size.txt136
6 files changed, 609 insertions, 0 deletions
diff --git a/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_d3d_share_handle_client_buffer.txt b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_d3d_share_handle_client_buffer.txt
new file mode 100644
index 0000000..b205883
--- /dev/null
+++ b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_d3d_share_handle_client_buffer.txt
@@ -0,0 +1,98 @@
+Name
+
+ ANGLE_d3d_share_handle_client_buffer
+
+Name Strings
+
+ EGL_ANGLE_d3d_share_handle_client_buffer
+
+Contributors
+
+ John Bauman
+ Alastair Patrick
+ Daniel Koch
+
+Contacts
+
+ John Bauman, Google Inc. (jbauman 'at' chromium.org)
+
+Status
+
+ Complete
+ Implemented (ANGLE r650)
+
+Version
+
+ Version 3, May 12, 2011
+
+Number
+
+ EGL Extension #38
+
+Dependencies
+
+ Requires the EGL_ANGLE_surface_d3d_texture_2d_share_handle extension.
+
+ This extension is written against the wording of the EGL 1.4
+ Specification.
+
+Overview
+
+ This extension allows creating EGL surfaces from handles to textures
+ shared from the Direct3D API or from
+ EGL_ANGLE_surface_texture_2d_share_handle.
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted in the <buftype> parameter of eglCreatePbufferFromClientBuffer:
+
+ EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+Additions to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
+
+ Replace the last sentence of paragraph 1 of Section 3.5.3 with the
+ following text.
+ "Currently, the only client API resources which may be bound in this
+ fashion are OpenVG VGImage objects and Direct3D share handles."
+
+ Replace the last sentence of paragraph 2 ("To bind a client API...") of
+ Section 3.5.3 with the following text.
+ "When <buftype> is EGL_OPENVG_IMAGE, the width and height of the pbuffer
+ are determined by the width and height of <buffer>. When <buftype> is
+ EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, the width and height are specified
+ using EGL_WIDTH and EGL_HEIGHT, or else they default to zero. The width
+ and height must match the dimensions of the texture which the share handle
+ was created from or else an EGL_BAD_ALLOC error is generated."
+
+ Replace the third paragraph of Section 3.5.3 with the following text.
+ "<buftype> specifies the type of buffer to be bound. The only allowed values
+ of <buftype> are EGL_OPENVG_IMAGE and
+ EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE".
+
+ Append the following text to the fourth paragraph of Section 3.5.3.
+ "When <buftype> is EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, <buffer> must be
+ a valid D3D share handle, cast into the type EGLClientBuffer. The handle
+ may be obtained from the Direct3D9Ex CreateTexture function, from DXGI's
+ GetSharedHandle method on an ID3D10Texture2D, or from the
+ EGL_ANGLE_surface_d3d_texture_2d_share_handle extension."
+
+Issues
+
+Revision History
+
+ Version 3, 2011/05/12
+ - publish
+
+ Version 2, 2011/05/03
+ - specify EGL_D3D_TEXTURE_2D_SHARE_HANDLE
+ - specify error if dimensions don't match
+
+ Version 1, 2011/04/12 - first draft.
diff --git a/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt
new file mode 100644
index 0000000..8e606cd
--- /dev/null
+++ b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_device_d3d.txt
@@ -0,0 +1,93 @@
+Name
+
+ ANGLE_device_d3d
+
+Name Strings
+
+ EGL_ANGLE_device_d3d
+
+Contributors
+
+ Jamie Madill (jmadill 'at' google.com)
+
+Contact
+
+ Jamie Madill (jmadill 'at' google.com)
+
+Status
+
+ Complete.
+
+Version
+
+ Version 1, Mar 25, 2015
+
+Number
+
+ EGL Extension #90
+
+Extension Type
+
+ EGL device extension
+
+Dependencies
+
+ This extension is written against the language of EGL 1.5 as
+ modified by EGL_EXT_device_query.
+
+ EGL_EXT_device_query is required.
+
+Overview
+
+ ANGLE has the ability to run GPU commands on a native D3D device.
+ This extension defines a mapping from an EGL device to a D3D
+ device, after it's queried from an EGL display.
+
+IP Status
+
+ No known claims.
+
+New Types
+
+ None.
+
+New Procedures and Functions
+
+ None.
+
+New Tokens
+
+ Accepted as a queried <attribute> in eglQueryDeviceAttribEXT:
+
+ EGL_D3D9_DEVICE_ANGLE 0x33A0
+ EGL_D3D11_DEVICE_ANGLE 0x33A1
+
+Add a new section 2.1.3 (D3D Devices) after 2.1.2 (Devices)
+
+ Somewhat analogous to an EGL device, a D3D device establishes a
+ namespace for D3D operations. In the D3D APIs, such devices are
+ represented by pointers. For more details, see the D3D
+ documentation.
+
+Changes to section 3.2 (Devices)
+
+ Replace the paragraph immediately following the prototype for
+ eglQueryDeviceAttribEXT:
+
+ <attribute> may be either EGL_D3D9_DEVICE_ANGLE or EGL_D3D11_DEVICE_ANGLE.
+ On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
+ corresponding to the EGL device is returned in <value>. This handle
+ is compatible with D3D API functions. If the EGL device is not currently
+ associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
+ or if the EGL device is not currently associated with a D3D11 device and
+ <attribute> is EGL_D3D11_DEVICE_ANGLE, EGL_BAD_ATTRIBUTE is returned,
+ and <value> is left unchanged.
+
+Issues
+
+ None
+
+Revision History
+
+ Version 1, Mar 25, 2015 (Jamie Madill)
+ - Initial Draft
diff --git a/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_query_surface_pointer.txt b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_query_surface_pointer.txt
new file mode 100644
index 0000000..75126fc
--- /dev/null
+++ b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_query_surface_pointer.txt
@@ -0,0 +1,88 @@
+Name
+
+ ANGLE_query_surface_pointer
+
+Name Strings
+
+ EGL_ANGLE_query_surface_pointer
+
+Contributors
+
+ Vladimir Vukicevic
+ Daniel Koch
+
+Contacts
+
+ Vladimir Vukicevic (vladimir 'at' pobox.com)
+
+Status
+
+ Complete
+ Implemented (ANGLE r558)
+
+Version
+
+ Version 3, February 11, 2011
+
+Number
+
+ EGL Extension #28
+
+Dependencies
+
+ This extension is written against the wording of the EGL 1.4
+ Specification.
+
+Overview
+
+ This extension allows querying pointer-sized surface attributes,
+ thus avoiding problems with coercing 64-bit pointers into a 32-bit
+ integer.
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ EGLBoolean eglQuerySurfacePointerANGLE(
+ EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint attribute,
+ void **value);
+
+New Tokens
+
+ None
+
+Additions to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
+
+ Add to the end of the paragraph starting with "To query an
+ attribute associated with an EGLSurface" in section 3.5.6,
+ "Surface Attributes":
+
+ "If the attribute type in table 3.5 is 'pointer', then
+ eglQuerySurface returns EGL_FALSE and an EGL_BAD_PARAMETER error
+ is generated. To query pointer attributes, call:
+
+ EGLBoolean eglQuerySurfacePointerANGLE(
+ EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint attribute,
+ void **value);
+
+ eglQuerySurfacePointerANGLE behaves identically to eglQuerySurface,
+ except that only attributes of type 'pointer' can be queried.
+ If an attribute queried via eglQuerySurfacePointerANGLE is not
+ of type 'pointer', then eglQuerySurfacePointer returns EGL_FALSE
+ and an EGL_BAD_PARAMETER error is generated."
+
+Issues
+
+Revision History
+
+ Version 3, 2011/02/11 - publish
+
+ Version 2, 2010/12/21 - fix typos.
+
+ Version 1, 2010/12/07 - first draft.
diff --git a/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt
new file mode 100644
index 0000000..917e445
--- /dev/null
+++ b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt
@@ -0,0 +1,95 @@
+Name
+
+ ANGLE_surface_d3d_texture_2d_share_handle
+
+Name Strings
+
+ EGL_ANGLE_surface_d3d_texture_2d_share_handle
+
+Contributors
+
+ Vladimir Vukicevic
+ Daniel Koch
+
+Contacts
+
+ Vladimir Vukicevic (vladimir 'at' pobox.com)
+
+Status
+
+ Complete
+ Implemented (ANGLE r558)
+
+Version
+
+ Version 2, December 21, 2010
+
+Number
+
+ EGL Extension #29
+
+Dependencies
+
+ Requires the EGL_ANGLE_query_surface_pointer extension.
+
+ This extension is written against the wording of the EGL 1.4
+ Specification.
+
+Overview
+
+ Some EGL implementations generate EGLSurface handles that are
+ backed by Direct3D 2D textures. For such surfaces, a D3D share
+ handle can be generated, allowing access to the same surface
+ from the Direct3D API.
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted in the <attribute> parameter of eglQuerySurfacePointerANGLE:
+
+ EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+Additions to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
+
+ Add to table 3.5, "Queryable surface attributes and types":
+
+ Attribute Type Description
+ --------- ---- -----------
+ EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE pointer Direct3D share handle
+
+ Add before the last paragraph in section 3.5, "Surface attributes":
+
+ "Querying EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE returns a Direct3D
+ share handle, or NULL if a share handle for the surface is not
+ available. The share handle must be queried using
+ eglQuerySurfaceAttribPointerANGLE. Before using a Direct3D surface
+ created with this share handle, ensure that all rendering
+ to the EGLSurface with EGL client APIs has completed.
+
+ The Direct3D share handle may be passed as the pSharedHandle
+ parameter of the Direct3D9Ex CreateTexture function, or via the
+ Direct3D10 OpenSharedResource function. If used with Direct3D 9,
+ the level argument to CreateTexture must be 1, and the dimensions
+ must match the dimensions of the EGL surface. If used with
+ Direct3D 10, OpenSharedResource should be called with the
+ ID3D10Texture2D uuid to obtain an ID3D10Texture2D object.
+
+Issues
+
+Revision History
+
+ Version 3, 2011/02/11 - publish
+
+ Version 2, 2010/12/21
+ - renamed token to EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE (adding "2D")
+ - renamed extension to ANGLE_surface_d3d_texture_2d_share_handle
+ - added language about supported usage of the shared handle from D3D
+
+ Version 1, 2010/12/07 - first draft.
diff --git a/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_sync_control_rate.txt b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_sync_control_rate.txt
new file mode 100644
index 0000000..4259145
--- /dev/null
+++ b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_sync_control_rate.txt
@@ -0,0 +1,99 @@
+Name
+
+ ANGLE_sync_control_rate
+
+Name Strings
+
+ EGL_ANGLE_sync_control_rate
+
+Contact
+
+ Jonah Ryan-Davis, Google (jonahr 'at' google.com)
+
+Status
+
+ Draft.
+
+Version
+
+ Version 1, 2020-03-24
+
+ Based on GLX_OML_sync_control Revision 6.0
+ Related to EGL_CHROMIUM_sync_control Revision 2.0
+
+Number
+
+ 142
+
+Dependencies
+
+ The extension is written against the EGL 1.2 Specification, although it
+ should work on other versions of these specifications.
+
+Overview
+
+ This extension provides counters which let applications know about the
+ timing of the last vertical retrace. By looking at the system clock, as
+ well as the refresh rate of the monitor, this should enable applications
+ to predict the position of future retraces so as to schedule an optimal
+ workload.
+
+ This extension incorporates the use of a counter that provides the
+ necessary synchronization. The graphics Media Stream Counter (or
+ graphics MSC) is a counter that is unique to the graphics subsystem
+ and increments for each vertical retrace that occurs.
+
+ By querying the MSC rate for a given surface, the application can
+ accurately predict the timing for the next vertical retraces and schedule
+ rendering accordingly.
+
+Issues
+
+ None.
+
+IP Status
+
+ No known issues.
+
+New Procedures and Functions
+
+ Bool eglGetMscRateANGLE(EGLDisplay* dpy,
+ EGLSurface surface,
+ int32_t* numerator,
+ int32_t* denominator)
+
+New Tokens
+
+ None
+
+Additions to the EGL 1.3 Specification
+
+ The graphics MSC value is incremented once for each screen refresh.
+ For a non-interlaced display, this means that the graphics MSC value
+ is incremented for each frame. For an interlaced display, it means
+ that it will be incremented for each field. For a multi-monitor
+ system, the monitor used to determine MSC is the one where the surface
+ is located. If the surface spans multiple monitors, the monitor used
+ to determine MSC is the one with the biggest coverage in pixels.
+
+ eglGetMscRateANGLE returns the rate at which the MSC will be incremented
+ for the display associated with <dpy> and <surface>. The rate is expressed
+ in Hertz as <numerator> / <denominator>. If the MSC rate in Hertz is an
+ integer, then <denominator> will be 1 and <numerator> will be
+ the MSC rate.
+
+Errors
+
+ The function eglGetMscRateANGLE returns FALSE on failure.
+ If <dpy> is not a valid EGLDisplay, EGL_BAD_DISPLAY is generated.
+ If <surface> is not a valid EGLSurface, EGL_BAD_SURFACE is generated.
+ If there is no current EGLContext, EGL_BAD_CONTEXT is generated.
+
+New Implementation Dependent State
+
+ None
+
+Revision History
+
+ Version 1, 2020-03-24 (Jonah Ryan-Davis)
+ - Initial draft, based on GLX_OML_sync_control revision 6.0.
diff --git a/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_window_fixed_size.txt b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_window_fixed_size.txt
new file mode 100644
index 0000000..6e60e86
--- /dev/null
+++ b/glew/auto/EGL-Registry/extensions/ANGLE/EGL_ANGLE_window_fixed_size.txt
@@ -0,0 +1,136 @@
+Name
+
+ ANGLE_window_fixed_size
+
+Name Strings
+
+ EGL_ANGLE_window_fixed_size
+
+Contributors
+
+ John Bauman
+ Shannon Woods
+
+Contacts
+
+ John Bauman, Google Inc. (jbauman 'at' google.com)
+
+Status
+
+ Complete
+
+Version
+
+ Version 4, February 24, 2014
+
+Number
+
+ EGL Extension #85
+
+Dependencies
+
+ This extension is written against the wording of the EGL 1.4
+ Specification.
+
+Overview
+
+ This extension allows creating a window surface with a fixed size that is
+ specified when it is created.
+
+New Types
+
+ None
+
+New Procedures and Functions
+
+ None
+
+New Tokens
+
+ Accepted by the <attribute> parameter of eglQuerySurface and by the
+ <attrib_list> parameter of eglCreateWindowSurface:
+
+ EGL_FIXED_SIZE_ANGLE 0x3201
+
+Additions to Chapter 3 of the EGL 1.4 Specification:
+
+ Modify the third paragraph of Section 3.5.1 (Creating On-Screen Rendering Surfaces)
+
+ "<attrib_list> specifies a list of attributes for the window. The list has
+ the same structure as described for eglChooseConfig. Attributes that can
+ be specified in <attrib_list> include EGL_RENDER_BUFFER,
+ EGL_VG_COLORSPACE, EGL_VG_ALPHA_FORMAT, EGL_FIXED_SIZE_ANGLE, EGL_WIDTH,
+ and EGL_HEIGHT."
+
+ Add before the last paragraph of Section 3.5.1
+
+ "EGL_FIXED_SIZE_ANGLE specifies whether the surface must be resized by the
+ implementation when the native window is resized. The default value is
+ EGL_FALSE. Its value can be EGL_TRUE, in which case the size must be
+ specified when the window is created, or EGL_FALSE, in which case the size
+ is taken from the native window. Its default value is EGL_FALSE.
+
+ If the value of EGL_FIXED_SIZE_ANGLE is EGL_TRUE, the window surface's
+ size in pixels is specified by the EGL_WIDTH and EGL_HEIGHT attributes,
+ and will not change throughout the lifetime of the surface. If its value
+ is EGL_FALSE, then the values of EGL_WIDTH and EGL_HEIGHT are ignored and
+ the window surface must be resized by the implementation subsequent to the
+ native window being resized, and prior to copying its contents to the
+ native window (e.g. in eglSwapBuffers, as described in section 3.9.1.1).
+ The default values for EGL_WIDTH and EGL_HEIGHT are zero. If the value
+ specified for either of EGL_WIDTH or EGL_HEIGHT is less than zero then an
+ EGL_BAD_PARAMETER error is generated."
+
+ Add the following entry to Table 3.5
+ (Queryable surface attributes and types)
+
+ Attribute Type Description
+ -------------------- ------- ---------------------------------------------
+ EGL_FIXED_SIZE_ANGLE boolean Surface will not be resized with a native
+ window
+
+ Replace the last paragraph on page 37 in Section 3.5.6 (Surface Attributes)
+
+ "Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and
+ height, in pixels, of the surface. For a pixmap surface or window surface
+ with EGL_FIXED_SIZE_ANGLE set to EGL_FALSE, these values are initially
+ equal to the width and height of the native window or pixmap with respect
+ to which the surface was created. If the native window is resized and the
+ corresponding window surface is not fixed size, the corresponding window
+ surface will eventually be resized by the implementation to match (as
+ discussed in section 3.9.1). If there is a discrepancy because EGL has not
+ yet resized the window surface, the size returned by eglQuerySurface will
+ always be that of the EGL surface, not the corresponding native window."
+
+ Add the following paragraph to Section 3.5.6 (Surface Attributes)
+
+ "Querying EGL_FIXED_SIZE_ANGLE returns EGL_FALSE if the surface will be
+ resized to match a native window, and EGL_TRUE if the surface cannot be
+ resized."
+
+ Alter the beginning of the first paragraph of Section 3.9.1.1 (Native
+ Window Resizing)
+
+ "If <surface> does not have EGL_FIXED_SIZE_ANGLE set and the native window
+ corresponding to <surface> has been resized prior to the swap, <surface>
+ must be resized to match."
+
+Issues
+
+ 1. Should there be a way to resize a window surface that had its size
+ specified initially.
+
+ RESOLVED: No. Surfaces that have their sizes specified initially must have
+ EGL_FIXED_SIZE_ANGLE set and can never be resized.
+
+Revision History
+
+ Version 4, 2014/02/24 - formatting changes.
+
+ Version 3, 2014/02/12 - ignore EGL_WIDTH and EGL_HEIGHT if
+ EGL_FIXED_SIZE_ANGLE is EGL_FALSE
+
+ Version 2, 2014/02/07 - rename to EGL_ANGLE_window_fixed_size, and add an
+ EGL_FIXED_SIZE_ANGLE token.
+
+ Version 1, 2014/02/05 - first draft.