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#pragma once
#include "graphics/shape.h"
#include "system.h"
class Shader;
class Simulation
{
public:
Simulation();
void init();
void update(double seconds);
void draw(Shader *shader);
void toggleWire();
void toggleForceRender();
Eigen::Vector3d calculateFaceNormal(Eigen::Vector3d a, Eigen::Vector3d b, Eigen::Vector3d c);
bool calculatePointBehindNormal(Eigen::Vector3d a, Eigen::Vector3d b, Eigen::Vector3d c, Eigen::Vector3d p);
System mainSystem;
enum EstimationMode { EULER, MIDPOINT, ADAPTIVE };
private:
Shape m_shape;
Shape m_ground;
Shape m_extra;
EstimationMode estimationMode = MIDPOINT;
void initGround();
void initExtra();
};
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