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author | sotech117 <michael_foiani@brown.edu> | 2023-12-13 16:10:56 -0500 |
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committer | sotech117 <michael_foiani@brown.edu> | 2023-12-13 16:10:56 -0500 |
commit | 4c2e415118a451c8cf6f46d296e16a2711169ead (patch) | |
tree | de989e6cc2ea6c7450080f14b9c59e4c4885cf4f /src/camera/camera.cpp | |
parent | 23d8f83bfcfdb48ed18bf01204d262322c4e41e4 (diff) |
fix merge
Diffstat (limited to 'src/camera/camera.cpp')
-rw-r--r-- | src/camera/camera.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/camera/camera.cpp b/src/camera/camera.cpp index 69f2787..ae7fdd3 100644 --- a/src/camera/camera.cpp +++ b/src/camera/camera.cpp @@ -12,7 +12,8 @@ void Camera::updateViewMatrix(SceneCameraData cameraData) { m_viewMatrix = glm::rotate(m_viewMatrix, glm::radians(settings.xz), glm::vec3(0.f, 0.f, 1.f)); - // TODO: link sliders here. make them smaller changes since our objects are so small + // TODO: rename & link sliders here. also add one more for the fourth dimension. + // make them smaller intervals on the sliders since our objects are so small glm::vec4 uiTranslation = glm::vec4(settings.xw, settings.yw, 0.f, settings.zw); m_translationVector = -cameraData.pos + uiTranslation; |