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author | sotech117 <michael_foiani@brown.edu> | 2023-09-25 23:02:09 -0400 |
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committer | GitHub <noreply@github.com> | 2023-09-25 23:02:09 -0400 |
commit | 28679eed6e7f8f2e410b7a04ad1f02c4b516a756 (patch) | |
tree | d10499d576e87e0609ef82eaa3bd7db4955fd343 | |
parent | cf8f41c1ef77d43645eb6082ba76d4177ea6fbd4 (diff) |
Update and rename README to README.md
-rw-r--r-- | README.md (renamed from README) | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -24,7 +24,6 @@ A music streaming server consisting of three programs: the server, the client co * The station information is held by an array. Each station has a thread that broadcasts to the listeners every half-second (at half the rate per second). During the downtime of this half-second, the station file is read into a buffer and threads are created off of this buffer, waiting to be released. At the top of the second, the station thread then bradcasts a `cond` variable to start all threads that send the station. * The `users` pointer containing the user data (along with the separate stations pointer) has a mutex `users_mutex` that allows safe-thread write and deletion. This pointer is also dynamic, using realloc when more memory is needed. There are a few memory optimizations implemented (see `init_user(...)`). - ## Acknowledgments * [Beej's Guide to Network Programming](https://beej.us/guide/bgnet/) |