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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/AI/btsequence.cpp
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/AI/btsequence.cpp')
-rw-r--r--engine-ocean/Game/Systems/AI/btsequence.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/AI/btsequence.cpp b/engine-ocean/Game/Systems/AI/btsequence.cpp
new file mode 100644
index 0000000..ba6169d
--- /dev/null
+++ b/engine-ocean/Game/Systems/AI/btsequence.cpp
@@ -0,0 +1,30 @@
+#include "btsequence.h"
+#include <vector>
+
+BTSequence::BTSequence()
+{
+
+}
+
+void BTSequence::addChildren(BTNode *node){
+ m_sequence.push_back(node);
+}
+
+Status BTSequence::update(float seconds){
+
+ for (auto node : m_sequence){
+ if (node->update(seconds) == Status::FAIL){
+ return Status::RUNNING;
+ }
+ // if come across any node that fails
+ if (node->update(seconds) == Status::FAIL){
+ return Status::FAIL;
+ }
+ }
+
+ // if no node is fail or running, sequence is completed
+ return Status::SUCCESS;
+}
+
+void BTSequence::reset(){}
+