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authorSebastian Park <SebPark03@gmail.com>2024-05-09 17:32:19 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-09 17:32:19 -0400
commitf1230ea24dc87a3bb5c9c709d4571e3298d7d07f (patch)
tree99773c557a199bf8f79a84e9cb711d7dae55dfa1 /resources/shaders/color.vert
parent3d9a55316dbcfb2ca1f32f5554d1948fcabb5d74 (diff)
Render normals to the ocean floor.
Diffstat (limited to 'resources/shaders/color.vert')
-rw-r--r--resources/shaders/color.vert3
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/color.vert b/resources/shaders/color.vert
index 677abf6..d607ff9 100644
--- a/resources/shaders/color.vert
+++ b/resources/shaders/color.vert
@@ -4,7 +4,7 @@ layout(location = 0) in vec3 position; // Position of the vertex
layout(location = 1) in vec3 normal; // Normal of the vertex
layout(location = 2) in vec3 texCoords; // Normal of the vertex
-uniform float depth = -3000.f;
+uniform float depth = -1000.f;
uniform float skyHeight = 500.f;
uniform mat4 proj;
uniform mat4 view;
@@ -89,4 +89,5 @@ void main() {
oldPosFlat = moveToTopDown(position);
pos = moveToTopDown(vec3(refractedPositionAndProb));
gl_Position = vec4(pos, 1.f);
+ gl_Position = vec4(oldPosFlat, 1.f);
}