diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:52:52 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-10 01:52:52 -0400 |
commit | c93b28613dd9c33de29152f987aeec3ca8340f8d (patch) | |
tree | b3f7e39cdc0de827bac057f1a9e08f5f74f5bf84 /resources/shaders/shader.frag | |
parent | d2f792c6fee2a6e78dcf2fff77f43ef036c58877 (diff) | |
parent | 6aab43ffd2c29a66f71b0684974abd5b2685341c (diff) |
merge with new foam fixes
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 1b73b96..7fc82ed 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -44,8 +44,8 @@ float rand(vec4 n) { } vec2 uvFromWorldPoint(vec3 point) { - float u = (point.x - widthBounds[0]) / (widthBounds[1] - widthBounds[0]); - float v = (point.z - lengthBounds[0]) / (lengthBounds[1] - lengthBounds[0]); + float u = (point.x - widthBounds[0] * 50) / (widthBounds[1] * 50 - widthBounds[0] * 50); + float v = (point.z - lengthBounds[0] * 50) / (lengthBounds[1] * 50 - lengthBounds[0] * 50); return vec2(u, v); } |