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authorSebastian Park <SebPark03@gmail.com>2024-05-09 23:18:46 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-09 23:18:46 -0400
commitf9819ae7f8b11b298c16eb14d929a9c09038a877 (patch)
treecef7f0c104d49d41a1e2c76bec2343f875ca8dff /resources/shaders/shader.frag
parentac3f1e423e696392ea0a50c2652b829e5c5734b6 (diff)
parent99c588d4da2ca044df8276b7efbd9d27c19c8352 (diff)
Merge branch 'shaders'
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag1
1 files changed, 1 insertions, 0 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 88c783d..1b73b96 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -71,6 +71,7 @@ void main() {
vec2 reflUV = uvFromWorldPoint(reflPos);
// float waterMurkiness = 0.002f; // TODO: Make uniform
+// float waterMurkiness = 0.0005f; // TODO: Make uniform
float waterMurkiness = 0.0005f; // TODO: Make uniform
vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f);
float murkDiffuse = 0.3f;